IT WAS

HERE

2024-Individual Project

Genre: Narrative Adventure
Key words: Dream experience
Develop and Design by Zhilin Shang (Leah)

A game demo explores different "core" aesthetics. This demo was later on collaborated with the VR social platform Rival.

Sublevel 1: Old-Core

Sublevel 2:Pool-Core

IT WAS HERE

Game Test And Trailor:

IT WAS HERE

Concepts:

I drew inspiration from this abandoned mall in China.

I researched some core aesthetics on malls and liminal spaces.

Painted Ideas.

IT WAS HERE

Modeling / Texturing / Rendering:

Self-made models

Interactive Escalator with animation

Dynamic Shader & Self adjustment Material

Moving Items with controllable blueprint

IT WAS HERE

Game Development:

Narrative System

Item Interaction

Sound Production

Level Streaming and Switch

UI Build Up

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