IT WAS
HERE
2024-Individual Project
Genre: Narrative Adventure
Key words: Dream experience
Develop and Design by Zhilin Shang (Leah)
A game demo explores different "core" aesthetics. This demo was later on collaborated with the VR social platform Rival.
Sublevel 1: Old-Core
Sublevel 2:Pool-Core
IT WAS HERE
Concepts:
I drew inspiration from this abandoned mall in China.
I researched some core aesthetics on malls and liminal spaces.
Painted Ideas.
IT WAS HERE
Modeling / Texturing / Rendering:
Self-made models
Interactive Escalator with animation
Dynamic Shader & Self adjustment Material
Moving Items with controllable blueprint
IT WAS HERE
Game Development:
Narrative System
Item Interaction
Sound Production
Level Streaming and Switch
UI Build Up